Discussion in 'General Discussion' started by applebranch, Jan 7, 2018.
I know! Just sell our souls to the devil. It works for car dealers, so surely it must work for us...
I'm literally the worst at computers, but I was skimming through some things, and this came up. For those who are computer wizards, tell me, is this any good?
Intel Core i5-8600K Coffee Lake 6-Core 3.6 GHz (4.3 GHz Turbo) LGA 1151 (300 Series) 95W BX80684I58600K Desktop Processor Intel UHD Graphics 630
Ohh I get you, that is essentially what lag clear is but lag clear does it for all entities, regardless if they were just dropped or not. What you’re talking about would definitely be better
My my, looks like we found the causes of the lag! Well, An AFK Timer would be very efficient and if it's for the best of the server and the community: then I agree with it! And for the mobs AI, very controversial, but I'm confident that the lag will be fixed!
So I had a thought about this, I haven't the slightest idea if this would work but it is worth mentioning. So larger servers with 20K obviously run of of multiple servers so here is my thought. Is it possible to have one server that is designated to have just the chunks of purple rendered? Because if it were possible to divide chunk loading and mob entity information then as I understand it, lag would decrease. Then (assuming all that is possible and working) we divide player interactions between interacting with chunk entities and mob entities onto two seperate ones, that is essentially splitting the processing load. Now keep in mind I have only rudimentry knowledge of how this kind of stuff works but if that isn't possible we could always push for Mojang to have the game run on multiple cores. After all, we can't be the only server out there that could use multi-core processing.
That is a less powerful processor. If you would notice what version the processor is. the server is currently on an i7 (the most recent intel process other than the AMD Ryzen) but the one on this is an i5.
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