Just suggesting that PVP is removed or fixed, on the red server specifically. First of all, if anything comes of this post, please fix warp tokens. The idea of a player using an item to escape a PVP encounter is beyond me. You can argue the idea that a wild warp token is for a new player, a sort of protection against TP killers so that they can escape any dangerous situation they aren't quite ready for, but something needs to be implemented to prevent the reselling and redistribution of the item, namely binding the warp token to the new players inventory. This would mean a new player could escape one singular encounter, a second chance as you will, but the warp token itself could not be sold off to TP killers, so that they can essentially have a zero risk PVP experience. This is my biggest bone to pick. PVP is meant to be about risk and reward, you risk your items in the hope of taking someone elses, but with wild warp tokens floating around the server, all it takes is a simple right click to escape from anything. Obviously PVP isn't a strong point of Applecraft, there's more of a vanilla-survival focus, but I don't believe PVP should be enabled if it's in such an unbalanced and unfair state. On top of this, wild warp tokens do remove from the vanilla-survival experience.