The time has come to kill the elephant in the room. Red has always been the middle child no one liked. It has been a recurring joke, a meme, that Red is always neglected and given less attention, and we all laugh about it. But what has been occurring recently has made this joke inappropriate and uncomfortable to make in many circles on Red. Red was advertised to most of us Red players as the place of PVP. Red players picked Red over Blue because it was spoken of as the place of PVP, the place of Raiding, the place of no-keepinvo. Most of us wouldn't be playing on Applecraft if it weren't for those options on Red. I know I wouldn't and wouldn't have joined at all to start with without this. That is just the type of player I am. I don't like keep-invo, and I like the possibility of PVP to always be around. I like the challenge, I like the more in-depth immersion having those mechanics adds to a server and to builds. Most of RED players are the same. not all but most. that is why they are there. that's why they chose RED. I have always felt a bit as though staff/ownership has hated and neglected RED's community because they do not see those play styles as legitimate and as 'mean', but what has been occuring recently has applified this feeling a thousand times in me and in others beyond mere jokes. On RED it is a meme to call BLUE players wussies and weaklings and other terms like that and it indeed is funny, but deep down I believe the playstyle of BLUE players is a legitimate perspective and desire for them and I respect it. Why can't we have reciprocation on this? I understand if people don't want their stuff taken or destroyed. If I didn't sympathize at least a bit with this I would have joined Wilderness instead of Red when I did. But our playstyles are legitimate too and take up a HUGE market in minecraft players. before going into detail about what has been occuring on Red, I feel as though I should paint a picture of RED and it's culture in case some Bluebies are watching: On Red there is no keep-invo and PVP is enabled outside of spawn and outside of claims. PVP is not enabled in claims but If you get attacked or attack someone outside of your claim boundaries you get "pvp tagged" until combat is over for like 5 seconds. If you run into your claim while still PVP tagged, you can still be killed and can still attack back. (also in titan claims titans can place flags to enable pvp at their discretion in claims). otherwise claim-killing is illegal as it should be (and is only possible with specific rare exploits like infinite firework rares, which gets you punished by staff). Because the wild warp is super large and so is the world map border (and increasingly is so), random encounters in the wild are almost unheard of. Thus the only time PVP occurs is in controlled PVP arenas such as in titan claims, and during something known as "Invis Luring". Invis Luring is a staple of RED and is essentially the only aspect of the server that makes it PVP. what Invis Luring is, is when a player is invisible (usually so their otherwise infamy wouldn't damage their ability to make trades in the marketplace) and waits outside of claims to battle players who walk out of their claim, either by waiting or baiting with various methods. On Red, players know full-well that if they walk outside of their claim they are in danger of being attacked. thus this practice has been historically accepted as totally fine, not breaking any rules and is a part of the culture of RED. it may ruin your name and trustworthiness if you are found to be doing such things but it has been accepted. and there are many (and increasingly many more as time goes on) methods to protect yourself and fight against these practices. previously wild warp tokens were a good method, but now chance cards, satans chalice, Sting, Many faces potion and others are sure-fire ways of preventing these practices from negatively affecting you. if you aren't careless, you can play on red without ever losing any of your hard work. claims are still safe so long as you don't walk out of them and are active atleast once every 3 months. If a player doesn't like Invis-lurers scoping out their claim, they have the option of /buy-ing Titan rank and placing no-enter flags, this has been one of the biggest draws for Titan on Red. My first day on Applecraft I remember thinking to myself that I would buy that rank eventually If I liked the server enough to stay for this specific purpose. Another Staple of RED's culture is Raiding. On RED, claims expire after 3 months roughly, sometimes later. when a base gets unclaimed it is allowed to be Raided, people may come and take shit and/or destroy the base to their liking. or even claim over it. It has been a very popular practice to make lists of claims that are about to expire and waiting for them. in addition to being integral to RED's culture, Raiding is also economically extremely important. Because RED has keepinvo off, rares from older crates become increasingly scarce more quickly and thus raiding expired claims is crutial for REDs economy. It is also one of the main reasons RED players /buy unlimited sethomes (also they largely buy it for invis luring). Although I would like to also mention that because unlimited sethomes is falsely advertised and isn't actually unlimited, after a certain amount of sethomes random homes get overwritten so the practice of using it for such things has it's limits. There have been some HUGE policy changes that have been occurring on RED very recently and have been implemented with the slight of hand. These policies have been game-changing and in my perspective big F bombs on RED, and barely announced if at all to Red players. For a few months there have been many moves against the practice of Invis Luring: -Staff will now delete sethomes of players if it is on another players claim upon request and without warning to the other player, even if that player bought unlimited sethomes, even if that player originally set the home in non-claimed territory and someones claim moved/expanded into it. in addition to this, players must leave someone's claim if asked, even if not breaking any rules. -There is a rare known as the "bunny wand" which disguises players you right-click it with into bunnies for 5 minutes. recently, because the disguise plugin has been having issues, /undisguise (or /ud) no longer works. this is intense on RED because you cannot fight players while disguise, but others can fight you. this makes you a sitting duck in pvp and makes you lose. it has taken over a month for any staff to tell me or anyone that using such item in PVP is against the rules and ban-able. I understand this will be fixed eventually however, but for a long time the bunnywand was used in pvp and ruined the practice. In Chat it used to display messages of when people log in and out. this was crucial to RED because it helps during Invis-Luring and also in identifying Invis Lurers if they are cowards. This totally ruined RED's PVP culture and it took me WEEKS to get a staff to even reply on the topic. I have been told that it is a bug and will be fixed also however. I and others have mentioned these issues and complained but have been largely ignored. When not ignored the concerns are met with an attitude that these practices(invis-luring) are seen as "harassment" by staff. which is honestly a bigger concern of mine than all of these as it is totally detached from RED's culture and history and is just plain weird and seemingly out of no-where. Now for the real kicker: Yesterday Raiding was effectively removed. You can still loot expired claims, but guess what? you cannot ask for /seens anymore unless you run a town and want to know who are active members. Staff will attempt to claim otherwise but this totally eliminates Raiding as a practice on RED (and not to mention gives another kick to the dead body of PVP and invis luring on RED). There is no way to know when a claim is close to expiring anymore, or if a claim is even active at all. even with raiding and invis-luring aside this makes other player interactions unnecessarily difficult as well, how to know when someone will be on or if someone has been on for marketplace reasons? how to know if someone's claim you want permission from to build near is active or not? Also I have to ask, what is the purpose of Helpers on RED if not for /seens? they can't do /mute anymore either so its not really chat that they have a purpose for. Will helpers be removed? So without Invis luring, and without raiding, what else is there left of RED's culture that justifies it's existence beyond the blue wall? TP-killing. That is what we have left. pathetic already but with the ways things are going myself and some others cast doubt into the lifespan of the iconic practice as well. AppleBranch, you have repeatedly made the statement that you intend for the RED server to stay, to not reset, and to live for eternity. My question for you is this: has this intent changed? and in the unlikelihood that it has not, what are your plans to accommodate the market of players who prefer the play-style of RED and the deceased Wilderness? With Wilderness gone RED is the last refuge and last product you have available for those kinds of minecraft players. It would be a very unwise business decision to not cater to this demographic, but If that is your choice I respect your individual right to do so. I am sure that many of us are waiting for some sort of sign on where things are going in this regard however and making a statement on it would be wise. Due to neglect, I won't be taking any response from mods seriously, I want a straight answer from Applebranch.